Thursday 19 January 2012

Unit 3: Digital Set Pipeline Production

This here is the digital pipeline production where I have made screen shots and render shots to show the progress of the pipeline. The screens go down in this order starting from the top to bottom, the order goes; ‘Wire Frame’, ‘Shaded Wire Frame’, ‘Untextured Model’, ‘UV Texture Maps’, ‘Textured Model’, ‘Ambient Occlusion’ and the ‘Z Depth’ (The last screen shots are the Rendering Passes).





I didn’t use the Z Depth in the end within my scene only because how small the scene is in comparison to the effect it gives off, it would make my scene to blurry, I did mess around with the settings but overall I didn’t like the outcome so I left it out but still did a screenshot of giving it a go.



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